Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. Hideaki Itsuno pulls back the curtain for a candid look at the creation of Dragon's Dogma through untold development stories, humor and inspiring ideas. This session will focus primarily on the game's original vision and genesis, while also touching on aspects of marketing and post-release product support strategy.

  2. 25 de ago. de 2022 · Like the voice actors posting images of doing motion capture. Ominous tweets by Itsuno himself, and of course the occasional leak or two. But there was no confirmation yet. Until that fateful day at E3 2018 on the Xbox Showcase. DMC IS BACK! Yelled a 48-year-old Hideaki Itsuno with the excitement of a fourth grader and it was exhilarating.

  3. 6 de mar. de 2024 · To find out about how Dragon’s Dogma 2 came to be and what it has in store for players, we talked to the title’s producer Yoshiaki Hirabayashi and director Hideaki Itsuno, who have been involved in the IP since the very beginning. Hideaki Itsuno Yoshiaki Hirabayashi ──How did you decide to make Dragon’s Dogma 2? Hirabayashi:

  4. 19 de ene. de 2024 · The first Dragon's Dogma was a wonderfully unique RPG back in 2012, but it was held back by technical limitations that prevented Director Hideaki Itsuno from realizing his true vision for the project.

  5. 0:00 Intro0:18 No min/maxing1:27 Only 10 vocations3:26 Armor simplification5:16 Pawn only Vocations6:31 Dragonsplague

  6. 5 de mar. de 2024 · Hideaki Itsuno, Capcom: For Dragon’s Dogma 2, we’ll feature uncapped frame rate performance around 30 FPS or above on consoles. For PC, it will depend on the specs of the machine.

  7. Dragon's Dogma 2 sigue sumando expectativas previo a su estreno, en esta ocasión les traemos una entrevista con el director del título, Hideaki Itsuno, quien habla sobre todas las novedades que ...